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The Poisoned Pawn - A Remake of Tex Murphy: Overseer - by Chaotic Fusion.

The Team

teammember: Undying<wbr>Spite

Holger Kreetz

country de
  1. Tasks:
    • Team Leader
    • -
    • Level Design
    • -
    • C#
    • -
    • 3D Modeler
    • -
    • AC Scripter
    • -
    • etc

My name is Holger, I'm from Germany and I'm working as a software engineer in the energy industry.My programming skills are: C, C++, C#, Java, JS, Delphi, VB. I'm a fan since 1994.My first Tex game was UAKM which was a gift from a friend and I didn't know what to expect.

I've started with Unity in early 2014 and my ambition was to make a Tex Murphy remake.In Summer 2014 I begun to work on the first fan-remade demo (UAKM) and in Fall 2014 on the second one (Overseer, Big Surf Lodge)with the intention to find other people to make a remake of one of the older games.I got in contact with Steve from BFG and he suggested that I should write a mail to Chris Jones for BFG's official permission.The first member who joined the team at that time, was Matt Jones. After three months of brainstorming, blueprints,tremble and hope we finally got their permission at the end of January 2015.Then I began to contact all the people who were offering their help. 'The Poisoned Pawns'

teammember: Dr<wbr>Merlin

Matt Jones

country us
  1. Tasks:
    • Lead technical developer
    • -
    • story design
    • -
    • etc

My name is Matt Jones- I've been a Tex fan since 1989. I grew up in Utah (about 10 miles north of the Big Finish offices). I moved away for a while, but recently have moved back. I am a Software Engineer- doing a lot of 'DevOps' recently, but I do my fair share of programming both on and off the clock.

I was starting my own fan made Tex game in 2010 or so. I had realized how much I missed the Tex series and thought I could find others to help me bring it back. I made a bit of progress and was definitely thinking a lot about Tex when the announcement about the Kickstarter announcement dropped. I donated to and evangelized the Kickstarter as much as I could.

I have been a 3D/VR nut for a long time- so when the Oculus Kickstarter dropped a month or two after Tex,it seemed another one of my dreams was coming true. After getting a Rift, I became convinced that Tex games would be a perfect match for VR. I pestered BFG until they allowed me to volunteer to do the VR integration for Tesla Effect. Hopefully releasing soon!

I got to work the Tesla Effect VR booth that BFG put on at SLC ComicCon in September 2014 where ~1,000 people tried out Tesla Effect VR. I also did the 3D printing for the Tex statues. That didn't take a whole lot of talent- just a 3D printer and a love of Tex.

I am excited to continue my part in keeping Tex alive. I am very excited about the Poisoned Pawn remake, and can't wait for people to see more of what we've got in store!

teammember: Cubase

Mat van Rhoon

country us
  1. Site: youtube - Mat van Rhoon
  2. Tasks:
    • Producer
    • -
    • creative development
    • -
    • marketing
    • -
    • Full Motion Video
    • -
    • Visual Effects

This teammember's spotlight almost doesn’t need one. You all know Mat Van Rhoon (AKA Cubase AKA half of MatCat) from his long career as a Big Tex Fan, Tex Video producer and VFX magician (including his epic work on Tesla Effect) and Wacky video host (MatCatPlays).

He’s also a chiptune artist by the name of @ChronoWolfMusic. (Let us know if you want a chip tune version of “YouHaveAFax” in Poisoned Pawn!)

He’s also a downright decent guy. Though he is Australian, which means putting up with him saying things like “Tesler” Effect, and “a dingo ate your baby.” A dingo did not eat my baby, Mat.

When we set out to update Overseer, we knew we needed a wizard who could take that stubborn early DVD video, make it look as good as it could, and get it to play correctly on everyone’s systems. We hoped we could convince Mat to join our cause, and of course he was eager to help. Thanks, Mat!

teammember: Stinky<wbr>pelmet

Darren Sebire

country au
  1. Tasks:
    • C#
    • -
    • Audio/Video
    • -
    • Texture Artist
    • -
    • Item Artist

Hi there, I'm Darren. Some of you may know me as Stinkypelmet on the BFG and UOTM forums. I've been an on-and-off programmer for many years now and I jumped at the opportunity to help out on this project as I'm currently also studying a Bachelor of Game Design and Development.

My task on Poisoned Pawn is to take all the Dialogue and Ask About components and implement them into the game utilising the tools at our disposal. The first task was to reverse engineer all of Overseer's internal scripting relating to these two features to not only make things easier and not have to manually go through every possible dialogue choice in the game, but to also get access to the inner workings of what happens in the game when certain events occur; i.e. what topics become available when you ask about a certain topic, what hints become available, etc. Maybe in another production diary I'll go into further detail about the process I had to go through to reverse engineer these script files.

It's an exciting time for the team with the first internal pre-alpha demo being released. For me, it means going from having individual parts to putting them into the existing machine. I've been busy with my classes and haven't had a real chance to start, but I've looked at the demo and I think what we're doing is very exciting and makes me proud to be a part of this team and this project. It's not easy to coordinate an effort when everyone is based in different locales but I think that the progress the team has made so far is testament to how dedicated Tex fans can be when they have a real passion for the project at hand.

teammember: Red Star

Karen Corthouts

country be
  1. Tasks:
    • 3D Modeler
    • -
    • Webmaster

Hi, my name is Karen, I studied Multimedia & Communication technics - which teaches a scoop of everything computer related (software: photo and video shooting/editing, webdesign, Illustrations both 2D and 3D, programming; hardware: electricity/electronics and PC-hardware). During that time I did some 3D modeling, as a hobby, the plan was to make an fully furnished villa (designing furniture and all the other itche bitchies). But since then 3d-modeling has slipped away a bit. When UndyingSpite started a project to remaking a Tex game, possibly needing some help, I really wanted to join, as 3 great things could come together: starting 3D modeling again, working on a game and, well, working on a Tex game.

Growing up, we played adventure games as a family, competing against a neighbor and his friends from college, to see who could beat the game the fastest. We beat them a few times and they didn't really like it, (especially the 3weeks/7days, on the 7th Guest). I really remember those times with pleasure: taking notes, searching, puzzling, ...trying some luck. From the games we played, Tex is the one that really stood out.

Now on Poisoned Pawns I'm working on 3D models, while still learning in the meantime - as it has been (around) 15 years ago. It really is a great experience: working on this project and seeing stuff come together (a lot of thanks go to Holger for that part, by making it look so great) - it just makes me so happy being part of this project.

teammember: Poisoned Pawn

Matthew Buckstein

country ca
  1. Site: Alcatraz A Tex Murphy Site
  2. Tasks:
    • Liven up Tex
    • -
    • Story

I have been a fan of Tex Murphy for over 20 years. I discovered the series by accident - my dad had received a free copy of UAKM from the Intel booth at a show in Las Vegas, but at the time we had no computer powerful enough to run it. I remember waking up one bright winter morning after getting our first Pentium and my dad was sitting there playing the game to test out the new machine. He let me take control, and I was hooked. It took me a long time to properly complete the game - the droid in GRS terrified me at the time - but I loved it nonetheless. In 1996 and 1998 I was there on day one to pick up Pandora and Overseer. I've played and liked many games. I'm still playing some PC games today, but none have had the lasting impact like the Tex Murphy series.

I joined the Unofficial Tex Murphy forums in 1998 and shortly after in April of the same year I launched what was at the time called 'Matthew Buckstein's Tex Murphy Site.' The site later had a name change to Alcatraz: A Tex Murphy Site and ran with regular updates until 2003. When GeoCities shut down, the site disappeared from the web, but I briefly relaunched it in 2013 at alctraztms.weebly.com where it still resides today. When I heard about the fan remake of Overseer, I immediately wanted to do whatever I could to help since Tex Murphy has been such a big part of my life. One of my tasks on this project is to use my background as a long time Tex fan to help liven up Tex's world with new and interesting items.

teammember: Brothers<wbr>Greene

Justin Greene / Jon Greene

country us
  1. Tasks:
    • Live / Jazz music Soundtrack

My name is Justin Greene, I am 32 years old and I live in Solana Beach.
I have always played drums in bands for most my life. My older brother Jon Greene and I grew up playing music together; he would play guitar and I would pay drums. We have a studio here in San Diego by the name of Electric Orange Studio. Bands that have recorded at our studio include The Crocodiles, Dum Dum Girls, Heavy Hawaii, Soft Pack (The Muslims), Barbarian, Low Lands, Italian Japanese, Oliver Trolley, Midnight Discotheque, Christmas Island, Buddy Banter and Los Platanos to name a few.

I fell in love with Tex Murphy in the 90's when I first played UAKM. Then came PD and I was completely blown away!To this day these are still my favorite games of all time!
PD, UAKM, TE, and OVERSEER were life changing for me and I would rate the series in that order.

I backed TE on Kickstarter and whenever I would be on tour in SLC I would email Steve and see if it would be cool to stop by and say hello. On my second time stopping by and chatting with Doug he asked me, why don't we use your music in our game... I was speechless... and the rest was history.

From that moment my brother and I decided to create a new musical project just for Tex. We called it Midnight Discotheque and gave Big Finish Games a track titled, Save The World, Get The Girl. If you find all the candy comics you will find our song ;-) Good luck!

We are so excited to be a part of The Poisoned Pawn and can't wait to see this project come to fruition!
Check out the latest press release

teammember: Marine<wbr>dalek

Peter O'Rourke

country uk
  1. Tasks:
    • 3D Modeler
    • -
    • Texturing
    • -
    • C#

My name's Peter O'Rourke, but online people usually call me Marine. I'm a bit of an all-rounder; a bit of everything. My main background is producing content for Second Life which involved modelling, texturing, sound design and scripting. I was also into programming for quite a while, and wrote a teletext emulator among other things. Music and especially synthesisers fascinate me; I hope to build a synth of my own design at some point, once I get the time (and money!) but until then I'm using a Yamaha DX7S and (when it arrives) an ARP Odyssey.

I can still recall my first encounter with Tex, which was hearing my grandad playing UAKM in the next room. I heard the words 'Oh, kiss me Rudy and set my lips on fire!' 'Ok...', and had to go in and see what on earth he was playing! I must have been something like six or so at the time and can remember being particularly scared of the eye-bot in GRS... then when we got The Pandora Directive it was the sheer terror of creeping up on the Black Arrow Killer and then... Roswell... *shudders*.

Of all four FMV games I have to say I like Pandora the best, so I'm hoping this all goes well and eventually we can get around to rejuvenating it too!

So far I've been pinning down a workflow for producing efficient models and textures for Unity, as there are different requirements than those for Second Life. I also produced (with Holger's guidance) the logo for the project and will be working on modelling, texturing and sound design as required. I'm also a bit of a perfectionist, so if anyone needs any QA testing... ;)

teammember: Gufino2

Piergiorgio Cardone

country it
  1. Site: Tex Murphy Italia
  2. Tasks:
    • C#

I'm Piergiorgio Cardone from Italy, and I spend a great chunk of my waking hours writing code, both for fun and profit :)

My fascination with programming and videogames started when I got my first C64 ( I was 8 years old ). I started studying some serious programming at the age of 13, and now that I'm 35, I'm still having a lot of fun :)

I used to study Software engineering at university but I dropped it halfway because I was getting tired (the things you learn in Italian universities are known to be always outdated and far too theoretical to be useful in real life jobs) and decided to keep studying by myself; maybe one day I'll finally get my degree. Now I work as a freelance webmaster/programmer/IT consultant.

In my life I've written code in many many languages, but most of the time I use C++, C# or PHP. I also LOVE reverse-engineering games so I learned my fair share of ASM (x86, R3000, Motorola 68k, MOS6510 and so on...) I'm also part of an Italian game hacking/translation group called SadNESCity.

The first time I played a Tex game was when I found a TPD demo in a PC-magazine CD. It was love at first sight. I bought UAKM and TPD and loved'em. I managed to get Overseer only 7-8 years ago because it was never officially released in Italy and I had to wait to find a copy on eBay at a reasonable price (I'm a game collector so I wanted one of the original USA retail boxes, not the European budget version). I loved Overseer so much that I HAD to find a way to run the DVD version on modern PC's and the result is the patched version you actually see on GOG (uncredited, alas).

I used to play drums in a punk hardcore/thrash metal band (search 'nonperdono live' on YouTube if you're curious), I know a little Japanese (I have N4 JLPT) and I love David Lynch and David Cronenberg. I also love Naoki Urasawa!

In this project I'm gonna use my skills to extract any needed info or assets from the original game, and to help with Unity programming!