First of all, sorry for our delay. I know we are a bit late for our update this time, cause we're working on something really nice for you, but we were not able to finish it for this update. But i can promise you, expect something very cool and special for the next update by the end of February.
Welcome to 2016 everyone and to our first Production Diary for the year. This month is a sort of milestone as we have now gone 12 months of development as a team. Some of you may have seen things in relation to a 2016 release date but I feel we should make it clear that we are still very heavily in development and there is currently no release date set.
With the holidays came the usual slow down in progress but the team is ramping up again for the tasks ahead. Work has been made on protyping some of the in-game puzzles to make sure they now only work but are consistent with the framework within which we are working. Both the Dominos (Linsky's house) and Cogs puzzle (Anasazi ruins) are currently top of the list. Hopefully in the next coming updates we can show some progress that has been made on these.A rough concept for Tex's Speeder has been made and our modeler is currently working on an interactive 3D model, inclusive of the interior. I wonder what that could mean?
Huge progress has been made on Tex's Vidphone. The model is done and our programmer has set all the basics for a fully interactive vidphone. Incoming messages, American Information Database, dial-out function, contact list, in-engine video playback. The Vidphone will be integrated seamlessly into gameplay. It's looking great!
Some of the locations have been polished with more details being added as well as work that continues on new locations. One new location we can reveal is that the Mystery Address, Los Gatos, will be one of the new interactive environments. A sub-plot concept that fits in neatly with the major storyline has been worked out and these elements will be integrated soon. As you can see, this is more than just a straight remake. Consider it an expansion as well.
Our guy from the recording studio has started his work on Track No. 4, Linsky's Warehouse. The music will be a mix of some of the classic tracks, some from Overseer (reworked) and some more atmospheric darker tunes, like in Tesla Effect.
To celebrate the year gone by, and the year ahead, we would like to show off not only example of some of the music in the game but also give you a sneak peak of an exterior to an existing location.
Also, in every edition, we will give you an exclusive sneak peak into some of the work done. This may be along the lines of an FAQ, screenshots, video, audio, interviews or maybe a game play video.
The music of Poisoned Pawn + some ingame footage (02/05/2015)