Well, things are a bit quiet at the moment. Normally Joel is doing this stuff here, he’s our public speaking tube, but most oft the team members are busy with personal stuff currently, so i quit from Unity for a short break and give you a little update.
Red Star is working on some inventory and game-models, doing a great job and i’m building the locations. Reaching Gideons Mansion right now, man this is a huge place, but i think 50% is done so far. Onlinegamer has worked on our player-controller, Tex can run, climb ladders, crouch, creep and hold a weapon now. Oh wait, did i say that? Ok, hypothetical he could. laugh
For a change, i started also with some interaction and gameplay elements. It’s nice to walk through those locations, interact with things and hearing Tex voice again. And guess what?! During this process i found a couple speech lines that never saw the light of day. So be prepared, for some lines you’ve never ever heard from Tex Murphy back from 1998.
For the first time ever, i flew with Tex Speeder through the skyline of SF. Was just a rough prototype but it was fun. We haven’t decided yet if we will do something like that, but i thought i’ll let you know ;-)
Ok guys, i’ll get back to work, playing St Thomas Mission again in „Poisoned Pawn“… wow that’s a bit creepy..
Also, in every edition, we will give you an exclusive sneak peak into some of the work done. This may be along the lines of an FAQ, screenshots, video, audio, interviews or maybe a game play video.
First test of inventory item (06/12/2015)