This month is a major leap forward in the progress of the remake. We have our very first Unity Demo for Poisoned Pawn. So far, the build we have is an 11 gigabytes. As for the product itself, evidently, the project is in its infancy as we’ve discovered some bugs in the lighting. o, for now our focus is to optimise the lighting better than we currently have it. The tricky part of working in a re-make is that although we’re rebuilding the areas from the ground up, the lighting needs to reflect the tone and feel of the locations. You’d be surprised as to just how much of a difference lighting changes the feel of a game. The best way of putting it is to imagine if a game like F.E.A.R or Doom 3 was bright where the walls and panels were lit in such a way that it gave the areas a look that was too “clean” or “polished”. There’s a grittiness we’re trying to capture with Poisoned Pawn.
Meanwhile, various user interactions need to be defined and mapped out.
So it’s still a very young project but we’re off to a very promising first build.
Also, in every edition, we will give you an exclusive sneak peak into some of the work done. This may be along the lines of an FAQ, screenshots, video, audio, interviews or maybe a game play video.
Early footage Tex His office + Greg Call's lab. (05/21/2015)